Per-channel playback settings
By default, playback settings like loop mode, trim points, chop markers, chop gate, and Scene Ends behavior belong to the source file. When you assign the same local sample to another channel, Meiji Sampler lets you keep those settings linked or copy them into an independent channel.When to use it
- Keep two channels perfectly in sync while editing trim or loop behavior once
- Split the same source into a linked “master” channel and copied variations
- Set different chop markers or trim points on copied channels without touching the linked version
- Choose whether Scene Ends and chop-gate changes stay shared or become independent
How it works
Playback resolves from two layers:- File defaults stored in the sample type manager, keyed by source path
- Copied channel settings stored on a pad only when that channel is in copied mode
Copy.
What lives at each layer
Offset is different from the file playback settings above. It is channel state, so each channel keeps its own
+0ms to +100ms playback delay even when two channels use linked file defaults.
Where edits go
Link or copy on assignment
1
Assign a local sample that is already loaded
From browser, flatten, or stars quick assign, choose a local sample that is already on another channel.
2
Choose Link or Copy
Link keeps the new channel on shared file defaults. Copy snapshots the named source channel’s current playback settings into the target channel.3
Edit with the chosen relationship
Linked channels move together. Copied channels drift independently as soon as you edit them.
Editing a linked channel
1
Open channel detail or trim view
Focus a linked channel and press
Enter for channel detail or t for trim view.2
Edit shared playback settings
In channel detail, Loop and Scene Ends write to file defaults. In trim view, trim points, loop mode, chop markers, and chop gate also write to file defaults.
3
All linked channels update together
Any other linked channel using the same file will immediately reflect those changes.
Editing a copied channel
Copied channels open the same views, but playback edits stay local to that channel:- Trim view writes trim points, chop markers, loop mode, and chop gate to the copied channel state
- Channel detail Loop and Scene Ends write to the copied channel state
- Channel detail Offset stays local to the channel
- Sample Type remains file-scoped even on a copied channel
Relationship rules
- Assigning a different file to a channel resets that channel to linked behavior for the new sample.
- Reassigning the same file to the same channel is a no-op.
- Swapping two pads (
w) swaps copied playback state along with the assignments. - Resetting a channel (
Del) removes the assignment and any copied playback state. - Changing file defaults later updates linked channels, but does not overwrite copied channels.
Tips
- Start with
Linkwhen you want one source to stay coherent across channels. - Use
Copyonly when you want playback settings to diverge. - Use channel Offset when you want timing to diverge without copying the file playback settings.
- Browser and details preview always use file defaults, so previewing a file will never show copied-channel playback differences.