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Documentation Index

Fetch the complete documentation index at: https://docs.sampler.meiji.industries/llms.txt

Use this file to discover all available pages before exploring further.

Creating Loops

Loop recording is where Meiji Sampler stops being a browser and starts behaving like an instrument.

What this stage is for

Use loops to:
  • capture pad performances
  • build patterns
  • overdub layers
  • establish an initial BPM for the session

Core loop model

Each loop slot can hold:
  • recorded events
  • a duration
  • mute state
  • quantization settings
The first solid loop establishes session timing. Later loops lock to that timing. Meiji Sampler infers the BPM from this first loop automatically. If you want the whole project to play faster or slower, adjust Settings -> Project -> Tempo — see Quantization And Swing for details.

Core controls

  • 1-9 and 0 select and control loop slots
  • on an empty slot, the slot number arms recording
  • when no loop transport is playing, a stopped slot number cues that loop, and the same number stops a cued loop
  • while loops are playing, a playing slot number queues STOP+ at the loop boundary, and pressing the same number on STOP+ stops immediately
  • Space starts cued or armed loop transport, or stops active loop transport
  • r arms recording or punches into overdub
  • Enter opens the sequence editor
  • q opens quantize
  • m mutes a loop
  • d duplicates a loop
  • e extends a loop
  • Shift+H shortens the loop by half

Basic flow

  1. focus a loop slot
  2. arm recording
  3. play pads
  4. close the take
  5. listen to the loop repeat

Why loops matter

Pads are for playing. Loops are for programming. Once a loop exists, you can:
  • layer on top of it
  • build scenes from it
  • edit its tracks
  • quantize or mute specific material

Sequence editing

Loop editing lets you inspect and manipulate the recorded events rather than just re-recording every take from scratch.

Next step

Go to Scene.