Documentation Index
Fetch the complete documentation index at: https://docs.sampler.meiji.industries/llms.txt
Use this file to discover all available pages before exploring further.
Assign samples
Assigning is the bridge between browsing and performance. Preparing your pads for jamming and recording.What this stage is for
At this stage, you turn interesting files into playable pads.Core controls
1-9and0trigger padsLeft/Right(orh/l) move between channelsEnteropens the selected channel detail or source selection flow
What happens when you assign a sound
A successful assignment gives you:- a sample on a pad
- a channel in the mixer
- a source sound that can now be recorded into loops
Good assignment strategy
Start with a minimal kit:1kick2hi-hat3snare4one loop, chord, bass, or melodic sample
Fingerdrumming is an important part of self-expression when beatmaking.Arrange your samples in a way that feels good when fingerdrumming on the keyboard.Developing these skills will help you tap in that perfect loop every time.
Chops, trim, and per-channel overrides
Assignment is also where deeper sound preparation starts. After a sample is assigned, you can move into:- trim workflows
- chop mode
- stem selection
- channel-level sound shaping