Documentation Index
Fetch the complete documentation index at: https://docs.sampler.meiji.industries/llms.txt
Use this file to discover all available pages before exploring further.
Creating Scenes
Scenes are where individual loop ideas become arrangement.What a scene is
A scene is a saved combination of one (or more) loops which play together. Use scenes to create:- intros
- main sections
- breakdowns
- alternate arrangements
Why scenes matter
Without scenes, your composition will require all pads to be programmed in one long loop. With scenes, you can easily manage:- sections
- transitions
- auto-advance behavior
- live cueing
- .. and much more.
Core behavior
Scene changes are quantized so transitions happen at musically sensible boundaries rather than mid-loop chaos. This makes scenes useful for:- live performance
- sketching song structure
- printing a longer arrangement for bounce/export
Scenes repeat
Scenes also have a multiplier. Set to1x, a scene will play once. Set to 2x, it will repeat before proceeding.
Use this as a way to repeat a phrase in your arrangement.
Thinking in scenes
Knowing what scenes are for will actually change the way you think about loops. Loops can now be treated like groups of related sounds, such as:- drum loops
- drum fills
- melodic loops
- occasional percussion and fx
- one-shots
- triggers for looping samples
- Scene 1: Melody only (like an intro)
- Scene 2: Melody + Drums (song begins) repeating 4x.
- Scene 3: Drums only (like an outro)
- -END-
Core controls
Left/Right(orh/l) select scenesSpacecues the current sceneEnteropens the scene editor1-9and0can jump directly to scene slots
Scene editor
Inside the scene editor, you choose:- which loops belong in the scene
- whether auto-advance is enabled
- how many cycles pass before advancing
Good first use
Start with two scenes:- scene 1: drums only
- scene 2: drums plus a chopped or melodic loop