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Documentation Index

Fetch the complete documentation index at: https://docs.sampler.meiji.industries/llms.txt

Use this file to discover all available pages before exploring further.

Scenes make songs

Scene arrangement is the fastest path from a few loops to a listenable structure. It’s what lets your organize your loops and control when sections advance, from start to finish.

What scenes are good at

  • building intros and drops
  • muting and reintroducing material cleanly
  • live section changes
  • auto-advancing through a sequence

Scene repeat

Each scene has a repeat count, for how many full cycles it plays before moving on. The default is 1x. You can set it from 1x to 16x. Use repeats to let a section breathe without manual intervention. A 4-bar scene set to repeat 4x times plays for 16 bars before anything changes.

Scene advance behavior

After a scene completes its repeats, one of two things happens:
  • Play next scene (default) — advances automatically to the next scene in sequence
  • Stop — all loops go silent after the final cycle
Set this per scene in the Scene Detail view. Use Stop for endings or transitions where you want control over what comes next.

Basic arrangement pattern

Try this sequence:
  • scene 1: drums only
  • scene 2: drums plus main sample
  • scene 3: variation or breakdown
  • scene 4: return to the main section

Why scenes beat manual mute choreography

Scenes let you preserve arrangement decisions so you can revisit them, bounce them, or perform them consistently.