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What you’ll build

By the end of this page, you will:
  • load a few sounds onto pads
  • record 2 loops
  • organize them in scenes
  • export that song as WAV

What to load

Start with:
  • one kick
  • one snare
  • one melodic loop to chop

Steps

1

Load sounds onto pads

In the Create tab, press Enter on track 1, press p to open Factory Packs, and load a kick sample. Repeat with a snare on track 2, and a melodic loop on track 3.
2

Trigger the pads once to confirm the kit

Press 1, 2, 3 to make sure each pad plays the expected sound.
3

Chop the melodic loop

On track 3, press c to enter chop mode. Press 19 to place chop markers as the sample plays, then Esc to exit.
4

Move to the loops row

Samples are ready to record. Use Down until the loops row (2nd row) is focused.
5

Arm the first loop

Press [R] on the selected loop slot. First Loop Setup opens before the first loop because this take will establish the project tempo.Leave Fixed selected for the guided default: 1 BAR length, 90.00 BPM, Quantize OFF, 4 BEATS count-in, and REC + PLAY click. Highlight Tempo to type a BPM directly, or press [SPACE] anywhere in the dialog to tap tempo with an audible click, keep Fixed mode selected, and focus Tempo. Press [ENTER] to arm the loop. Press [ESC] to cancel if you opened the dialog by mistake.If you press a pad to start the count-in, you hear it immediately and see a centered beat countdown like 4, 3, 2, 1. Press [SPACE] instead when you want the count-in without an initial pad hit. Pad hits during the final count-in beat are recorded at 0:00; earlier hits are only start-signal updates and stay out of the loop.
6

Start recording by playing pads

Play your kick and snare with 1 and 2. In Fixed mode, the selected Length defines the loop duration on the project BPM, and the loop details view shows that full length with a moving playhead while you record. The take stops automatically at that length, and pressing [ENTER] early queues the fixed-duration loop as OVR+ so overdub starts on the next fixed interval. In Auto mode, the loop details view keeps expanding with elapsed time because the loop ending establishes the BPM.
7

Finish the loop

In Fixed mode, wait for the selected Length to complete or press [ENTER] early if you are done playing. The loop still repeats at the selected Length, and early commits wait in OVR+ until the fixed interval arrives so you can keep overdubbing as the loop cycles. In Auto mode, press [ENTER] precisely when you want the loop to end; the completed take immediately enters overdub.
8

Listen back

Your loop should now repeat automatically.
9

Record some sample chops

Arm the second loop slot for recording with r. Focus on track 3 and press c to enter chop playback mode. Press 1, 2, 3… to trigger the chop markers you placed earlier and record them into the new loop slot.
10

Stack loops in a Scene

Press Down to focus on the scenes row (3rd row). Hit Enter to define the scene, and press Space to select the loops you want to play together. Press Esc to close the scene details, then Space to play those loops together.
11

Bounce your new song

Press b to open the Bounce menu. Press Enter to begin rendering your song. Any pads you trigger — or mute with m — will be included in the recording.

What you learned

  • pads are your playable sound layer
  • loops capture performances from those pads
  • session timing becomes meaningful after the first recorded loop

Where to go next

From here, the next steps are:
  • Learn for the full workflow
  • Scene when you want arrangement instead of a single loop
  • Mix when you want to shape the sound of each channel