> ## Documentation Index
> Fetch the complete documentation index at: https://docs.sampler.meiji.industries/llms.txt
> Use this file to discover all available pages before exploring further.

# Recover From A Bad Take

> Get back to a working groove quickly after a bad recording, bad overdub, or wrong scene move.

# Recover from a bad take

## What this recipe is for

Use this when one wrong move threatens to drag the whole session sideways.

The fastest recovery is usually a small, calm correction. Not a dramatic rebuild.

## Steps

<Steps>
  <Step title="Stop adding more input">
    Do not keep recording over a loop that already went wrong. Every extra second makes the recovery harder to judge.
  </Step>

  <Step title="Identify the smallest broken unit">
    Decide whether the problem lives in one event, one overdub, one loop, or one scene assignment. Fix that smallest unit first.
  </Step>

  <Step title="Use the smallest recovery move">
    Prefer undo, track clear, loop clear, or scene edit before you start rebuilding a larger section of the arrangement.
  </Step>

  <Step title="Decide whether this was a timing problem or an idea problem">
    If the performance was close, quantization or a cleaner overdub might save it. If the idea was wrong, replace it quickly and move on.
  </Step>

  <Step title="Save once the session is stable again">
    If the beat matters, save a proper project after recovery so the next mistake does not cost as much.
  </Step>
</Steps>

## What good looks like

Recovery is successful when:

* the original groove is intact again
* you know exactly what changed
* you can continue building without hesitation

## Related pages

* [Overdub And Loop Editing](/guides/overdub-and-loop-editing)
* [File And Project Problems](/troubleshooting/files-and-projects)
