> ## Documentation Index
> Fetch the complete documentation index at: https://docs.sampler.meiji.industries/llms.txt
> Use this file to discover all available pages before exploring further.

# Build A Scene-Based Arrangement

> Use a few loops and a few scenes to turn a groove into something that actually moves.

# Build a scene-based arrangement

## What this recipe is for

Use this when the loops are working but the track still feels static.

Scenes are what turn repetition into form.

## What you need

Start with at least:

* one foundation loop
* one second loop that changes the color or energy
* one optional variation, fill, or overdub

## Steps

<Steps>
  <Step title="Decide what each loop contributes">
    Before building scenes, make sure each loop has a job. One should hold the groove. Another should add identity. A third, if you use one, should create contrast.
  </Step>

  <Step title="Build a sparse opening scene">
    Start with the minimum material needed to introduce the track. A restrained first scene makes later scenes feel larger.
  </Step>

  <Step title="Build the main scene">
    Add the loops that make the beat feel complete. This is the section the listener should remember.
  </Step>

  <Step title="Create one contrasting scene">
    Make one more scene that meaningfully changes the energy. Drop the drums, add a fill, or strip back the melodic content.
  </Step>

  <Step title="Set auto-advance if it helps">
    Use cycle-based auto-advance when you want the arrangement to move on its own during playback or bounce.
  </Step>

  <Step title="Rehearse the transitions">
    Cue the scenes in sequence and listen to the handoff between them. If the sections are not clearly different, the arrangement still needs work.
  </Step>
</Steps>

## What good looks like

Success here is not complexity.

Success is hearing:

* a clear opening
* a clear main section
* at least one meaningful contrast
* transitions that land on musical boundaries

## Related pages

* [Scene Arrangement](/guides/scene-arrangement)
* [Build Your First Complete Track](/learn/first-complete-track)
