> ## Documentation Index
> Fetch the complete documentation index at: https://docs.sampler.meiji.industries/llms.txt
> Use this file to discover all available pages before exploring further.

# Scene Arrangement

> Use scenes to turn isolated loops into sections, transitions, and song form.

# Scenes make songs

Scene arrangement is the fastest path from a few loops to a listenable structure.

It's what lets your organize your loops and control when sections advance, from start to finish.

## What scenes are good at

* building intros and drops
* muting and reintroducing material cleanly
* live section changes
* auto-advancing through a sequence

## Scene repeat

Each scene has a repeat count, for how many full cycles it plays before moving on. The default is `1x`. You can set it from `1x` to `16x`.

Use repeats to let a section breathe without manual intervention. A 4-bar scene set to repeat `4x` times plays for 16 bars before anything changes.

## Scene advance behavior

After a scene completes its repeats, one of two things happens:

* **Play next scene** (default) — advances automatically to the next scene in sequence
* **Stop** — all loops go silent after the final cycle

Set this per scene in the Scene Detail view. Use **Stop** for endings or transitions where you want control over what comes next.

## Basic arrangement pattern

Try this sequence:

* scene 1: drums only
* scene 2: drums plus main sample
* scene 3: variation or breakdown
* scene 4: return to the main section

## Why scenes beat manual mute choreography

Scenes let you preserve arrangement decisions so you can revisit them, bounce them, or perform them consistently.

## Related pages

* [Scene](/learn/scene)
* [Build A Scene-Based Arrangement](/recipes/build-a-scene-based-arrangement)
