> ## Documentation Index
> Fetch the complete documentation index at: https://docs.sampler.meiji.industries/llms.txt
> Use this file to discover all available pages before exploring further.

# Space

> Audible previews for the Space PerformFX presets, rendered through the real engine.

# SpaceEvery preview is one bar dry → two bars engaged → release and tail, rendered through the production engine with the preset's canonical FX Library settings.### Dub EchoA quarter-note dub delay on the internal echo engine with 0.6 feedback, so each regeneration passes back through a damping low-pass and returns darker instead of staying bright and digital. Tail defaults to Ring Out, letting the chamber decay naturally after release.**Listen for:** After the dry bar, quarter-note repeats pile up and darken behind the loop, then the feedback chamber rings out on its own across the final bar.**Settings:** Division `1/4` · Quantize `Off` · Wet `50%`

Dub Echo


      
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### Ping PongA tighter, lighter echo than Dub Echo: eighth-note repeats with 0.4 feedback and a 40% wet default, so each hit gets a short answering bounce that clears quickly instead of stacking into a wash.**Listen for:** Each hit picks up a quick eighth-note answer that fades within a few bounces, and the short tail clears almost as soon as the effect releases.**Settings:** Division `1/8` · Quantize `Off` · Wet `40%`

Ping Pong


      
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### Tape EchoA quarter-note tape delay: saturated repeats with a touch of flutter that soften and round off a little more on every pass.**Listen for:** After the dry bar, notice how each repeat comes back warmer and duller than the source, wobbling slightly as the tape character rounds off every regeneration.**Settings:** Division `1/4` · Quantize `Off` · Wet `55%`

Tape Echo


      
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### Space EchoThe same tape delay pushed harder (more feedback and flutter than Tape Echo), so quarter-note regenerations swell toward self-oscillation instead of politely fading.**Listen for:** Listen for the repeats building in intensity across the two engaged bars rather than fading, then drifting back down through the final bar's tail.**Settings:** Division `1/4` · Quantize `Off` · Wet `55%`

Space Echo


      
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### Pitch EchoA pitch-shifting delay: each quarter-note repeat returns shifted upward, so material spirals into shimmer instead of simply echoing.**Listen for:** Follow a single hit through its repeats: each pass comes back higher than the last, and the rising spiral keeps climbing through the release tail.**Settings:** Division `1/4` · Quantize `Off` · Wet `50%`

Pitch Echo


      
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### Four Tap EchoA clean multi-tap echo: four evenly spaced eighth-note taps, each quieter than the last, with no feedback coloration, a rhythmic fill rather than a dub wash.**Listen for:** Count the taps: every hit trails four discrete, evenly spaced echoes stepping down in volume, keeping the groove articulated instead of smeared.**Settings:** Division `1/8` · Quantize `Off` · Wet `55%`

Four Tap Echo


      
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### Double DelayA dual-line delay tuned as a thickener: two short, unequal delay lines at low feedback double the signal rather than producing distinct long repeats.**Listen for:** Rather than obvious echoes, listen for the loop growing thicker and wider during the two engaged bars: a doubled, slapback-tight image that snaps back to a single voice on release.**Settings:** Division `1/8` · Quantize `Off` · Wet `50%`

Double Delay


      
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### DP4 LushThe lush end of the internal dual-line BBD-style chorus engine: a slow 0.18 Hz sweep at 0.72 depth with a touch of feedback, running anti-phase in stereo so it widens without comb-filter coloration.**Listen for:** After the dry bar the loop turns glassy and wide, with one slow, silky sweep unfolding across the engaged bars before the image narrows back to center.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `62%`

DP4 Lush


      
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### Daft FlangerThe internal resonant swept-comb flanger set aggressive: a 0.55 Hz sweep at 0.82 depth with 0.42 feedback, the French-house jet pass.**Listen for:** Listen for the metallic comb tearing up and down through the loop roughly every couple of seconds, the resonant feedback giving it that jet-engine whistle.**Settings:** Division `1/4` · Quantize `Off` · Wet `70%`

Daft Flanger


      
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### Stereo ChorusA straightforward dual-line BBD-style chorus at 0.28 Hz with moderate 0.55 depth and zero feedback: pure anti-phase stereo widening and detune sheen, no comb filtering.**Listen for:** Notice the stereo image opening up and gently shimmering while the effect is engaged, then folding back to the drier, narrower source in the final bar.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `55%`

Stereo Chorus


      
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### Ensemble WashA string-machine-style ensemble on the internal chorus engine: very slow 0.16 Hz modulation at 0.68 depth, with a 70 ms attack that lets the wash bloom in rather than snap on.**Listen for:** After the dry bar the loop blooms into a slow, swirling, pad-like wash that drifts away smoothly once the effect releases.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `65%`

Ensemble Wash


      
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### AutoPanCyclic stereo movement using the internal equal-power pan law at 0.5 Hz and full depth, so the signal sweeps hard across the field without any dip in loudness.**Listen for:** Track the loop swinging fully left to right about once every two seconds (the level stays rock steady through the sweep) before recentering on release.**Settings:** Division `1/4` · Quantize `Off` · Wet `100%`

AutoPan


      
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### Tube TremoloA tremolo that pulses at 0.8 depth through tube-style saturation curves rather than a plain volume LFO, so each throb adds warmth and density at its peak. Defaults to 80% wet on an eighth-note pulse.**Listen for:** Feel the deep eighth-note throb chopping the groove: each pulse peak lands slightly warmer and denser than a clean volume dip would.**Settings:** Division `1/8` · Quantize `Off` · Wet `80%`

Tube Tremolo


      
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### Room VerbA subtle short-room gesture on the internal reverb engine: small size, quick 0.35 decay, 2 ms pre-delay, and a low 24% wet default. Glue and air rather than a wash: the dry signal stays at unity, send-style.**Listen for:** This one is deliberately subtle: after the dry bar, listen for a soft cushion of air around the drums that vanishes almost instantly when the effect lets go.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `24%`

Room Verb


      
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### Hall ThrowA dramatic send-style hall throw on the internal reverb engine: medium size, 0.8 decay, and 20 ms of pre-delay separating the bloom from the dry hit, at a 60% wet default with Tail set to Ring Out.**Listen for:** Notice the small gap the pre-delay leaves between each hit and its bloom, and how the hall keeps decaying well into the final bar after release.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `60%`

Hall Throw


      
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### CathedralThe biggest internal reverb gesture: large size with a near-maximum 0.95 decay, 40 ms pre-delay, and a 70% wet default that fades in over 80 ms. The loop dissolves into a huge sustained wash.**Listen for:** After the dry bar the groove dissolves into a vast, slowly building wash, and the enormous tail is still ringing as the clip ends.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `70%`

Cathedral


      
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### Plate ThrowA plate reverb throw: dense, bright, fast-building plate character behind a send-style dry signal at unity, with Tail set to Ring Out by default.**Listen for:** Listen for the dense, bright splash that jumps onto every transient the moment the effect engages, then the plate's metallic sheen decaying through the final bar.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `65%`

Plate Throw


      
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### Retro VerbA retro digital reverb with the grainy, slightly crunchy character of an early-80s hardware rack unit.**Listen for:** Compare the reverb's grainy, vintage-digital texture against the dry bar: snares in particular pick up that unmistakable 80s rack-unit blast.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `55%`

Retro Verb


      
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### Bright RoomAn audible short ambience on the controlled internal room engine: small size, 0.55 decay, and zero pre-delay so reflections attach instantly to each hit, at a 45% wet default.**Listen for:** With no pre-delay the reflections weld directly onto each hit: listen for the crisp presence and air the room adds the instant it engages.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `45%`

Bright Room


      
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### Infinite SpaceA large, lower-gain wash on the internal reverb engine: 0.88 decay, 35 ms pre-delay, and a restrained 42% wet with an 80 ms fade-in, tuned to sit behind the dry signal without clipping.**Listen for:** Notice how the wash swells in gently under the loop rather than swallowing it, then stretches its long tail across the final bar after release.**Settings:** Division `1 Bar` · Quantize `Off` · Wet `42%`

Infinite Space


      
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